Riley Seufert - Environment/QA - Postmortem




Hello hello you wonderful viewer you,
Wizard and Warrior is the final group project for my Game Design 2 class and my job was to be one of two level designers and be the Quality Assurance. I spent a good 30 hours on this project which is around what I was expecting.
Level Design
The work on Level Design was me and my co-designer Parker thinking of fun environment and set pieces for the player to interact with, blocking out both the city and the fortress and giving them a art pass to bring the environment to life.
Early on me and Parker decided to spill the area into two sections. Parker working on the village and I would work on the fortress area. I think we both did really good jobs in making the environment feel alive in a cartoon-y way. The asset packs provided did help a lot with that.
For the Fortress I wanted to give the players a handful of options to handle the enemies. I wanted it to feel similar enough to the village, as that's where the player starts, but different enough that the players can think of alternative plans of attack. I put a few entry and exit points with different object both on the ground and on the bridge to give the player and enemies more of a enclosed fight where in the village its far more open.
QA
A few weeks into the project me and Parker had made great strides on the environment, thus I was moved to Quality Assurance to help our programmers potentially find any bugs or issues that came up. Which would be getting the latest version on the game and doing a run through riutine check of all the key features.
Challenges
Like all things in life, time is a enemy. I wished I could have devoted more time into the project to grab a skill or two that I didn't have but I was either fighting back other deadlines or didn't want to drag down another ends of my group just for them to show me a thing or two.
Final Thoughts
Overall, I'm very proud of not just my worm but my whole group work. I got to hone some of my skills in level design and practice aspects I struggled in, such as the terrain tool. I hope to work on more projects like this and branch into different sides of the game design process.
Asset Packs
- https://www.fab.com/listings/53b68688-f8c0-4bc3-8612-7dce8df63b87
- https://www.fab.com/listings/f5816915-86d9-4bef-b8f3-921408ae240b
- https://www.fab.com/listings/52529a12-e88e-41a0-8834-b87306f20c24
Get Wizards & Warriors
Wizards & Warriors
Combine abilities and defeat waves of enemies!
Status | Released |
Authors | Dameron Cook, TJack-Coding, Yankeeplug56, Vincent Jay, WinterBandit, Kalunae, Fado Loyahl, Nivos, Zanzanort |
Genre | Action |
More posts
- Owen Corey Postmortem1 day ago
- Caitlyn Sherman - Post-Mortem1 day ago
- Postmortem: Composer (Artist)1 day ago
- Thomas Jackson - Coder Postmortem3 days ago
- Vincent Ridpath - Postmortem4 days ago
- Parker Chester — Postmortem4 days ago
- Post-Mortem - Dameron Cook - Producer4 days ago
- Derek - Programmer - postmortem5 days ago
Leave a comment
Log in with itch.io to leave a comment.