Riley Seufert - Environment/QA - Postmortem


Hello hello you wonderful viewer you,

Wizard and Warrior is the final group project for my Game Design 2 class and my job was to be one of two level designers and be the Quality Assurance. I spent a good 30 hours on this project which is around what I was expecting. 

Level Design

The work on Level Design was me and my co-designer Parker thinking of fun environment and set pieces for the player to interact with, blocking out both the city and the fortress and giving them a art pass to bring the environment  to life. 

Early on me and Parker decided to spill the area into two sections. Parker working on the village and I would work on the fortress area. I think we both did really good jobs in making the environment feel alive in a cartoon-y way. The asset packs provided did help a lot with that.

For the Fortress I wanted to give the players a handful of options to handle the enemies. I wanted it to feel similar enough to the village, as that's where the player starts, but different enough that the players can think of alternative plans of attack. I put a few entry and exit points with different object both on the ground and on the bridge to give the player and enemies more of a enclosed fight where in the village its far more open.

QA

A few weeks into the project me and Parker had made great strides on the environment, thus I was moved to Quality Assurance to help our programmers potentially find any bugs or issues that came up. Which would be getting the latest version on the game and doing a run through riutine check of all the key features. 

Challenges
Like all things in life, time is a enemy. I wished I could have devoted more time into the project to grab a skill or two that I didn't have but I was either fighting back other deadlines or didn't want to drag down another ends of my group just for them to show me a thing or two.

Final Thoughts

Overall, I'm very proud of not just my worm but my whole group work. I got to hone some of my skills in level design and practice aspects I struggled in, such as the terrain tool. I hope to work on more projects like this and branch into different sides of the game design process.

Asset Packs

Get Wizards & Warriors

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