Parker Chester — Postmortem


Hello! This is my postmortem and a synopsis of all the work I contributed to our game, Wizards & Warriors.

This game was created as the final project for our Game Design 2 course at Wichita State University, developed over the course of five weeks. I spent approximately 30-40 hours on this project, completing various tasks.

I had two primary roles throughout development: Environment Artist and Narrative Designer. Below, you’ll find links to the assets we used and any additional resources related to my work.

Environment Art

My work began with sourcing character assets, environment packs, and concepting the map layout. After those tasks were completed, fellow environment artist Riley and I immediately began blocking out the map. Once that phase was complete (within the first week), I moved on to set-dressing.

I focused entirely on the “village” section of the map, while Riley handled the “fortress” area. My responsibilities included blockout, landscaping, set-dressing, and setting up invisible barriers to keep players within the intended play area. Attached images show the parts of the map I worked on exclusively.

While working on the environment, I was also responsible for designing and creating the 2D merchant character artwork. This character appears before players begin the next wave.

Narrative Design

Early in the project, I was tasked with developing the game’s lore. The goal was to provide a strong narrative justification for the waves of enemies and the gods the player interacts with. This was completed within the first week.

Later in development, I was also asked to write all NPC dialogue, including branching dialogue paths. Much of this dialogue is intentionally silly and humorous, with the exception of the Historian character—who serves as the primary source of lore in the game. I also voiced this character, which felt like a fitting choice.

Lastly, I updated and added content for the main Wizards & Warriors game page, including new screenshots, and creating the icon and banner.

Challenges

Fortunately, I didn’t encounter many technical challenges during this project. The main difficulty came from time management. I was involved in several other projects—both from other classes and student collaborations—so I often couldn’t work on Wizards & Warriors until later in the week. This limited the time I could dedicate to environment art and other tasks.

Takeaways

While I didn’t necessarily learn anything brand new, I did gain valuable experience using Unreal Engine 5’s landscaping and foliage tools. I’m proud of how the village environment turned out—I think it looks lively and believable within the context of the game world. I do wish I had more time to add unique points of interest and additional set-dressing, but I’m happy with the result overall.

I’m also very satisfied with the narrative work I contributed, from world-building and lore to NPC dialogue. It was a rewarding creative experience, and I’m glad I got to leave my mark on both the storytelling and visuals of Wizards & Warriors.

Asset Packs Used:

Font Used: https://www.dafont.com/warsuck.font

Concept Art/Created Art:

Merchant:

Original Map layout:

Original Map Design

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