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Devlog
CORPORATE KILLER
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Devlog
Set-Dressing, QA, and More
March 31, 2025
by
Cole Tourney
What's the deal with this guy? My name is Cole Tourney, and in this project I handled asset collection, limited QA, and set-dressing the pushed levels in the game. Project Difficulties: The largest di...
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Damage/Weapon System, Menus, and AIs
March 31, 2025
by
lasamuelson
Who am I? Howdy, I'm Luke Samuelson, the gameplay engineer. My main focus for the game was developing the three AIs and each gun's firing functionality. Difficulties of the Project: While I am happy w...
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Camera, Character, and Control. Making the Character and Levels for CORPORATE KILLER
March 28, 2025
by
Dameron Cook
#post-mortem
Who Am I and What Did I do for the Project? I'm Dameron Cook, I was the level designer and technical designer for this project. This means that I was in charge of the Camera, Character, and Controls f...
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