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CORPORATE KILLER

CORPORATE KILLER

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Devlog

  • Set-Dressing, QA, and More
    March 31, 2025 by Cole Tourney
    What's the deal with this guy? My name is Cole Tourney, and in this project I handled asset collection, limited QA, and set-dressing the pushed levels in the game. Project Difficulties: The largest di... Continue reading
  • Damage/Weapon System, Menus, and AIs
    March 31, 2025 by lasamuelson
    Who am I? Howdy, I'm Luke Samuelson, the gameplay engineer. My main focus for the game was developing the three AIs and each gun's firing functionality. Difficulties of the Project: While I am happy w... Continue reading
  • Camera, Character, and Control. Making the Character and Levels for CORPORATE KILLER
    March 28, 2025 by Dameron Cook#post-mortem
    Who Am I and What Did I do for the Project? I'm Dameron Cook, I was the level designer and technical designer for this project. This means that I was in charge of the Camera, Character, and Controls f... Continue reading
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