A downloadable game

This is the finished project for my Coding 1 class at WSU.  

Our first feature was using integers and booleans to add a doors and keys system. We could open and close doors depending on our inventory.

Our next feature was using arrays of different variable types to add enemies to our scene. Each of our enemies were give a unique name and color that either showed on the mesh or were printed on screen. They shared a health stat that would decrease if the player ran into them.

 Our next feature was widgets. These were added so that we could get UI on our screen. This way we could add a main menu (with functional buttons), a score counter along the top left, a title at the intro (that disappears after a while), and a pause menu that actually pauses the game.


We also added classes with sub classes that could be applied to our enemies. This way each individual enemy was given extra stats run by a sub class. One of these stats was an element type that was changed by each enemy on an individual basis.

Lastly we added sound to our game. Using BFXR, I was able to prototype quick sounds that could be added to the project in just a few minutes. Is it professional? No. Is it done? Yes. I was even able to add attenuation to the spawner sounds. It fades away with distance!

View the source code on GitHub

Updated 7 days ago
StatusReleased
AuthorDameron Cook

Download

Download
Coding1Unreal.zip 426 MB

Install instructions

Unzip the file and double click on the application file. Don't move or delete any other files as they are necessary to run.

Development log

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